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COVe

read effortlessly.
Cove

IDEATION

Cove was created to evoke serene and nocturnal imagery, as an overwhelming majority of over 80% read before bedtime. It also opens a lot of avenues visually - letting users tie the galaxy, skies, and stars thematically to reading while exploring the universes and endless possibilities books have to offer.

Opting into a lean UX design approach for this project helped me progress swiftly and complete this idea from start to finish in around two weeks. Although this was a solo project, having the feedback of other (non)designers willing to test my prototypes helped elevate my idea to a more realized finish.

Mockup

CONCEPT

Cove is a digital application designed to help users track their internal library and reading progress online. Since reading can feel like an unprogressive and time-consuming hobby, especially for those without a set schedule, Cove is the one-stop app to get all your reading done and track your progress in real time. 

CHALLENGE

A. Let users read, schedule, and record their progress all in one platform.

B. Create an equitable app where every person from any background can achieve their literary goals.

C. Design a minimalistic, engaging, and user-friendly app that's thematically homogenous and visually captivating.

Cove seeks to bridge the gap between literature and consumer by allowing all readers to access an online library. Unlike alternatives that prioritize profiting off a business model, Cove functions to serve the user through centralization.

A. Titles purchased belong to the customer permanently.

B. Check out a limited number of books for free, with no monthly charges or subscriptions. Visual and audio options are available in multiple languages.

C. Cove serves as a lifestyle app that goes beyond reading, but also touches upon education, documentation, blogging, and social media.

Libib
Kindle
Audible
Oodles

COMPETITIVE ANALYSIS

After conducting extensive market research to see what other reading apps had to offer, I could fill common pain points and user needs.

Many apps serve one function particularly well, but stop there. After evaluating several products, I was able to deem which features were crucial, what to leave out, and how I could reach user goals other competitors couldn't achieve.

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iPhone 11 Pro Max - 16.jpg

01

HOME PAGE

Here's where you'll land as you open the app. Not a fan of light text on dark backgrounds? No worries! Cove comes with a daytime feature as an alternative to the nocturnal imagery.

Library
Calendar
Profile

02

MAIN FEATURES

After being prompted to successfully log in, Cove will take you to the main page with three key features. Simply swipe up and down to rotate between features - no need for a widget bar, home button, or any extraneous features.

03

LIBRARY

A one-stop shop for all of your e-books, organized neatly based on individual preference. Visually impaired? Don't have time to read? Pick out an audiobook and come back later as Cove will bookmark and track your progress in real time!

Store
Book
Text
Audio
Calendar
Tracker

04

CALENDAR

The calendar function serves to help traditional readers meet their quota through a streamlined record-keeping system. Can't afford to purchase an e-book or audio book? Don't sweat. Import existing books across different platforms into one app and set your own time and pace any time, anywhere.

Profile
Profile

05

PROFILE

Access and edit your profile page, connect with like-minded bibliophiles, or venture into forums on various educational topics. Cove tailors your needs through your daily habits and activities, becoming more than just a reading app, but a lifestyle app.

CONCLUSION

Working on Cove was a rewarding experience and I'm appreciative of what I've learned throughout the entire process. Creating a digital product from scratch has made me realize how difficult the whole process is regardless of how familiar you are with the subject matter. Making adjustments and iteration upon iteration is extremely crucial while understanding the needs of every user. I am blessed to have acquaintances who were willing to experiment with prototypes and inform me how I could achieve my goals of creating an user-friendly product that's minimalistic and visually captivating.

ROLE

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Product Designer

TIMELINE

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2 Weeks

SOFTWARE

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Figma

TEAM

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Me

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